After a few nights of going to sleep at 03:00am I finally completed my 3D Project- Simon Says, putting it onto OneDrive early Friday (26th October) morning.
I thoroughly enjoyed creating my Simon says game despite it being a bit stressful to say the least. I actually started the project wanting to create a creepy elevator visual experience, however quickly realizing that I had bit of a bit more than I could chew resorted to my back up plan of Simon Says.
Creating the Simon Says game was actually a lot harder than I anticipated. The scripting side of the game was extremely difficult for someone of my level. I found a youtube tutorial which I followed to show me the scripting, I changed the code a bit to better fit in with my project however it was mostly not my code. However, I did try and make sure I was understanding what I was typing, so that I could fix the code myself if I encountered issues. Once the project was complete, I understood at the very least roughly what the different functions within my code were doing.
Throughout the process of creating the Simon Says game the initial idea changed and warped to overcome the different issues which I encountered within production. An example would be that early on I was only going to have 3 clickable “Artifacts” and they would be activatable through corresponding coloured buttons. The player would also have been playing through 1st person perspective which is completely different to the final games isometric view. However, I realised that I should try keep my game as simple as possible as not to over complicate it. So I decided to remove some of my intended features, as this was my first project and there would be a lot more opportunities to be more experimental and ambitious in later projects when I would have the necessary skills to realistically achieve those ambitions.
In terms of the 3D modelling within my game it was also kept very simple and low poly. I started off wanting to create more complicated models such as a Mannequin and a Engraved skull, however I found that Modelling these items was taking too long because I was struggling to use certain tools such as spline. I then decided to give my game a low poly look, kind of like a older PS2 game. I created more low poly artifacts and placed various simple but good looking objects such as a bookshelf into the scene.
Overall, I thoroughly enjoyed the whole process of creating the game, and I feel I have come out of it more experienced in both Unity and 3DS Max. Although the code mostly wasn’t all mine, I still feel I have come a long in understanding C#, and I feel a lot more confident in writing code.




